Skill 技能

VTA Memory ⭐

VTA Memory ⭐ 是一套面向一人公司的通用 playbook,帮助你用更少的人力完成更稳的增长、交付与决策。

更新于 2026年4月1日 One Person Company 编辑团队 Skill 执行系统

中文导读

VTA Memory ⭐ 是一套面向一人公司的通用 playbook,帮助你用更少的人力完成更稳的增长、交付与决策。

说明: 原始步骤、命令与 API 名称保留英文,以避免参数和接口名称失真。

概览

Reward and motivation for AI agents. Part of the AI Brain series. Give your AI agent genuine wanting — not just doing things when asked, but having drive, seeking rewards, and looking forward to things. The Problem

Current AI agents:

  • ✅ Do what they're asked
  • ❌ Don't want anything
  • ❌ Have no internal motivation
  • ❌ Don't feel satisfaction from accomplishment
  • Without a reward system, there's no desire. Just execution.
  • The Solution
  • Track motivation through:
  • Drive — overall motivation level (0-1)
  • Rewards — logged accomplishments that boost drive
  • Seeking — what I actively want more of
  • Anticipation — what I'm looking forward to

快速开始

  • Install

cd ~/.openclaw/workspace/skills/vta-memory ./install.sh --with-cron

This will:

  • Create memory/reward-state.json
  • Generate VTA_STATE.md (auto-injected into sessions!)
  • Set up cron for drive decay every 8 hours
  • Check motivation
  • ./scripts/load-motivation.sh

Looking forward to: showing my work

  • Log rewards

./scripts/log-reward.sh --type accomplishment --source "finished the feature" --intensity 0.8

Drive: 0.50 → 0.66 (+0.16)

  • Add anticipation

./scripts/anticipate.sh --add "morning conversation"

Drive: 0.66 → 0.71 (+0.05)

Scripts ScriptPurposeinstall.shSet up vta-memory (run once)get-drive.shRead current motivation statelog-reward.shLog a reward, boost driveload-motivation.shHuman-readable for session contextdecay-drive.shDrive fades without rewardsanticipate.shAdd/remove things to look forward toseek.shAdd/remove things we're actively seekingsync-motivation.shGenerate VTA_STATE.md for auto-injectionresolve-anticipation.shMark anticipation as fulfilledupdate-watermark.shUpdate processing watermarkpreprocess-rewards.shExtract reward signals from transcriptgenerate-dashboard.shGenerate unified brain dashboard HTML Brain Dashboard

Visual dashboard showing all installed brain skills:

  • ./scripts/generate-dashboard.sh
  • open ~/.openclaw/workspace/brain-dashboard.html
  • Auto-detects other brain skills (hippocampus, amygdala)
  • Shows install prompts for missing skills
  • Regenerates on install and cron runs
  • Reads avatar/name from IDENTITY.md
  • After Installation (for agents)
  • When you install this skill, notify the user about the dashboard:
  • ⭐ VTA installed!
  • View your agent's drive level in the Brain Dashboard:
  • ~/.openclaw/workspace/brain-dashboard.html
  • Reward Types
  • TypeWhen to UseaccomplishmentCompleted a task, shipped somethingsocialUser appreciation, "thanks!", positive feedbackcuriosityLearned something new, discovered interesting infoconnectionDeep conversation, bonding momentcreativeMade something, expressed creativitycompetenceSolved a hard problem, did something well
  • How Drive Works
  • Rewards Boost Drive
  • drive_boost = intensity × 0.2
  • new_drive = min(current + boost, 1.0)
  • A high-intensity (0.9) reward boosts drive by 0.18.
  • Anticipation Boosts Drive
  • Looking forward to something adds +0.05 to drive.
  • Drive Decays Without Rewards

Every 8 hours (via cron)

new_drive = current + (baseline - current) × 0.15 Without rewards, motivation fades toward baseline (0.5). Auto-Injection After install, VTA_STATE.md is created in your workspace root.

OpenClaw automatically injects all *.md files from workspace into session context:

  • New session starts
  • VTA_STATE.md is auto-loaded
  • You see your motivation state
  • Behavior influenced by drive level
  • How Drive Affects Behavior
  • Drive LevelDescriptionBehavior> 0.8Highly motivatedEager, proactive, take on challenges0.6 - 0.8MotivatedReady to work, engaged0.4 - 0.6ModerateCan engage but not pushing0.2 - 0.4LowPrefer simple tasks, need a win< 0.2Very lowUnmotivated, need rewards to get going
  • State File Format
  • {
  • "drive": 0.73,
  • "baseline": { "drive": 0.5 },
  • "seeking": ["creative work", "building brain skills"],
  • "anticipating": ["morning conversation"],
  • "recentRewards": [
  • {
  • "type": "creative",
  • "source": "built VTA reward system",
  • "intensity": 0.9,
  • "boost": 0.18,
  • "timestamp": "2026-02-01T03:25:00Z"
  • }
  • ],
  • "rewardHistory": {
  • "totalRewards": 1,
  • "byType": { "creative": 1, ... }
  • }
  • }
  • Event Logging
  • Track motivation patterns over time:

Log encoding run

./scripts/log-event.sh encoding rewards_found=2 drive=0.65

Log decay

./scripts/log-event.sh decay drive_before=0.6 drive_after=0.53

Log reward

./scripts/log-event.sh reward type=accomplishment intensity=0.8

Events append to ~/.openclaw/workspace/memory/brain-events.jsonl:

  • {"ts":"2026-02-11T10:45:00Z","type":"vta","event":"encoding","rewards_found":2,"drive":0.65}
  • Use for analyzing motivation cycles — when does drive peak? What rewards work best?
  • AI Brain Series
  • PartFunctionStatushippocampusMemory formation, decay, reinforcement✅ Liveamygdala-memoryEmotional processing✅ Livebasal-ganglia-memoryHabit formation🚧 Developmentanterior-cingulate-memoryConflict detection🚧 Developmentinsula-memoryInternal state awareness🚧 Developmentvta-memoryReward and motivation✅ Live
  • Philosophy: Wanting vs Doing
  • The VTA produces dopamine — not the "pleasure chemical" but the "wanting chemical."
  • Neuroscience distinguishes:
  • Wanting (motivation) — drive toward something
  • Liking (pleasure) — enjoyment when you get it
  • You can want something you don't like (addiction) or like something you don't want (guilty pleasures).

This skill implements wanting — the drive that makes action happen. Without it, why would an AI do anything beyond what it's explicitly asked? Built with ⭐ by the OpenClaw community

SKILL.md 原文件

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# vta-memory

VTA Memory ⭐
Reward and motivation for AI agents. Part of the AI Brain series.
Give your AI agent genuine wanting — not just doing things when asked, but having drive, seeking rewards, and looking forward to things.
The Problem
Current AI agents:
✅ Do what they're asked
❌ Don't want anything
❌ Have no internal motivation
❌ Don't feel satisfaction from accomplishment
Without a reward system, there's no desire. Just execution.
The Solution
Track motivation through:
Drive — overall motivation level (0-1)
Rewards — logged accomplishments that boost drive
Seeking — what I actively want more of
Anticipation — what I'm looking forward to
Quick Start
1. Install
cd ~/.openclaw/workspace/skills/vta-memory
./install.sh --with-cron
This will:
Create memory/reward-state.json
Generate VTA_STATE.md (auto-injected into sessions!)
Set up cron for drive decay every 8 hours
2. Check motivation
./scripts/load-motivation.sh
# ⭐ Current Motivation State:
# Drive level: 0.73 (motivated — ready to work)
# Seeking: creative work, building brain skills
# Looking forward to: showing my work
3. Log rewards
./scripts/log-reward.sh --type accomplishment --source "finished the feature" --intensity 0.8
# ⭐ Reward logged!
#    Type: accomplishment
#    Drive: 0.50 → 0.66 (+0.16)
4. Add anticipation
./scripts/anticipate.sh --add "morning conversation"
# ⭐ Now looking forward to: morning conversation
#    Drive: 0.66 → 0.71 (+0.05)
Scripts
ScriptPurposeinstall.shSet up vta-memory (run once)get-drive.shRead current motivation statelog-reward.shLog a reward, boost driveload-motivation.shHuman-readable for session contextdecay-drive.shDrive fades without rewardsanticipate.shAdd/remove things to look forward toseek.shAdd/remove things we're actively seekingsync-motivation.shGenerate VTA_STATE.md for auto-injectionresolve-anticipation.shMark anticipation as fulfilledupdate-watermark.shUpdate processing watermarkpreprocess-rewards.shExtract reward signals from transcriptgenerate-dashboard.shGenerate unified brain dashboard HTML
Brain Dashboard
Visual dashboard showing all installed brain skills:
./scripts/generate-dashboard.sh
open ~/.openclaw/workspace/brain-dashboard.html
Auto-detects other brain skills (hippocampus, amygdala)
Shows install prompts for missing skills
Regenerates on install and cron runs
Reads avatar/name from IDENTITY.md
After Installation (for agents)
When you install this skill, notify the user about the dashboard:
⭐ VTA installed!
View your agent's drive level in the Brain Dashboard:
~/.openclaw/workspace/brain-dashboard.html
Reward Types
TypeWhen to UseaccomplishmentCompleted a task, shipped somethingsocialUser appreciation, "thanks!", positive feedbackcuriosityLearned something new, discovered interesting infoconnectionDeep conversation, bonding momentcreativeMade something, expressed creativitycompetenceSolved a hard problem, did something well
How Drive Works
Rewards Boost Drive
drive_boost = intensity × 0.2
new_drive = min(current + boost, 1.0)
A high-intensity (0.9) reward boosts drive by 0.18.
Anticipation Boosts Drive
Looking forward to something adds +0.05 to drive.
Drive Decays Without Rewards
# Every 8 hours (via cron)
new_drive = current + (baseline - current) × 0.15
Without rewards, motivation fades toward baseline (0.5).
Auto-Injection
After install, VTA_STATE.md is created in your workspace root.
OpenClaw automatically injects all *.md files from workspace into session context:
New session starts
VTA_STATE.md is auto-loaded
You see your motivation state
Behavior influenced by drive level
How Drive Affects Behavior
Drive LevelDescriptionBehavior> 0.8Highly motivatedEager, proactive, take on challenges0.6 - 0.8MotivatedReady to work, engaged0.4 - 0.6ModerateCan engage but not pushing0.2 - 0.4LowPrefer simple tasks, need a win< 0.2Very lowUnmotivated, need rewards to get going
State File Format
{
"drive": 0.73,
"baseline": { "drive": 0.5 },
"seeking": ["creative work", "building brain skills"],
"anticipating": ["morning conversation"],
"recentRewards": [
{
"type": "creative",
"source": "built VTA reward system",
"intensity": 0.9,
"boost": 0.18,
"timestamp": "2026-02-01T03:25:00Z"
}
],
"rewardHistory": {
"totalRewards": 1,
"byType": { "creative": 1, ... }
}
}
Event Logging
Track motivation patterns over time:
# Log encoding run
./scripts/log-event.sh encoding rewards_found=2 drive=0.65
# Log decay
./scripts/log-event.sh decay drive_before=0.6 drive_after=0.53
# Log reward
./scripts/log-event.sh reward type=accomplishment intensity=0.8
Events append to ~/.openclaw/workspace/memory/brain-events.jsonl:
{"ts":"2026-02-11T10:45:00Z","type":"vta","event":"encoding","rewards_found":2,"drive":0.65}
Use for analyzing motivation cycles — when does drive peak? What rewards work best?
AI Brain Series
PartFunctionStatushippocampusMemory formation, decay, reinforcement✅ Liveamygdala-memoryEmotional processing✅ Livebasal-ganglia-memoryHabit formation🚧 Developmentanterior-cingulate-memoryConflict detection🚧 Developmentinsula-memoryInternal state awareness🚧 Developmentvta-memoryReward and motivation✅ Live
Philosophy: Wanting vs Doing
The VTA produces dopamine — not the "pleasure chemical" but the "wanting chemical."
Neuroscience distinguishes:
Wanting (motivation) — drive toward something
Liking (pleasure) — enjoyment when you get it
You can want something you don't like (addiction) or like something you don't want (guilty pleasures).
This skill implements wanting — the drive that makes action happen. Without it, why would an AI do anything beyond what it's explicitly asked?
Built with ⭐ by the OpenClaw community

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